Thursday, February 25, 2010
Stefan Sagmeister
Monday, February 22, 2010
Wednesday, February 17, 2010
Journal Entry 4
You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.
From 1996-99 he was the associate cullinan professor at Rice University School of Architecture in Houston. He has also been a thesis advisor at the University of Toronto’sFaculty of Architecture, Landscape & Design; artist in residence at California Institute of the Arts; and a visiting scholar at the Getty Research Institute in Los Angeles. He has lectured widely across North America and Europe, and currently serves on the International Advisory Committee of the Wexner Center in Columbus, Ohio.
In addition, Bruce is an honorary fellow of the Ontario College of Art & Design and a member of the Royal Canadian Academy of Arts. He was awarded the Chrysler Award for Design Innovation in 1998, and the Toronto Arts Award for Architecture and Design in 1999. In 2001 he received an Honorary Doctor of Letters from the Emily Carr University of Art and Design in Vancouver.
In 2006, he participated in the Stock Exchange of Visions. He is married to Bisi Williams Mau.
As of 2007, Mau was in residence at The School of the Art Institute of Chicago, in the Architecture, Interior Architecture, and Design Objects Department.
Monday, February 15, 2010
Journal Entry 3
I think that #1 is the most important - "Have a concept." This is the first thing that I learned back in Design 1. You must have a concept for every project you do, otherwise it will just be random. How are you going to explain your final product to someone if you didn't have a concept to start with?
#2 is just as important - "Communicate, don't decorate." Graphic design is not just decorating things. It is designing them with a purpose. Every thing that you put on the page must have a purpose and not just be decoration.
I also really like #7 - "If you can do it with less, then do it." I like simple designs normally. I don't like things that are over-designed or too crowded. Simplicity is nice and gives the viewer breathing room.
I'm not sure how I feel about #10- "Type is only type when it's friendly." I think that type can be unfriendly and still be effective. It depends on the message that is being conveyed. If it is an unfriendly message, then it can have unfriendly type to make a point.
#16 - "Create images, don't scavenge." This is an interesting point. I often scavenge the internet for images, but it always works out better when I create my own. I think that looking on the internet is a good starting point... but then you should recreate the image to some point. Don't just use something you found.
And #20 - "Symmetry is the ultimate evil." Amen.
Wednesday, February 10, 2010
Monday, February 8, 2010
Journal Entry #2
Whoever first said "You can't judge a book by its cover" has been lost to the ages, but Chip Kidd, the most celebrated of book cover designers, isn't arguing.
At 39, Kidd has designed more than 1,500 covers for authors from Michael Crichton to John Updike. But he says that judging a book by what's on its jacket is "irredeemably shallow."
He asks, "Would you want to be judged by your face?"
But don't people do that all the time?
"Yes, but it doesn't mean you should."
Kidd's work is now the subject of a book, Chip Kidd (Yale University Press, $19.95) by Veronique Vienne, a designer turned writer, who offers another view:
"Whether or not we know it, we all judge a book by its cover. Its role is to communicate not only what the book is about, but who will enjoy reading it. There is a subliminal language of images and typography that speaks directly to the subconscious mind of the potential book buyer."
Some covers, she says, can be misleading: "Serious anthropological studies can be disguised as mystery novels, but more often than not, they accurately reflect the mood, the style and the literary merits of what's between the covers."
USA Today
John Gall
SB: Why did you become a graphic designer?
Gall: I was studying—one semester—to be an architect. Ha! I was also taking some art courses, drawing, etc., which led to some design courses, then seeing and being turned on by certain things that were going on in the field at that time … mid-80s. The immediate attraction was purely visual. The learning-to-think part came later. Unlike kids entering the field today, where they know what they are getting into, I didn’t even really know what graphic design was. My first freelance job was to make these hand-painted signs for this little grocery near my house. It took me about two weeks to imitate the kind of signs you see hanging in supermarkets —ground beef, $1.99 lb. I think I was paid $10.
SB: What makes a good book cover?
Gall: Different groups within the publishing company will each have different answers for this question. What an editor thinks is good, Sales might not. And as designers we have a different set of criteria, which must also include everyone else’s criteria. How that gets resolved is always a bit tricky. A really great cover is going to convey the essence of the book in a unique and surprising way that maybe pushes the design envelope a bit. It might even add to and enhance the editorial content of the book. A cover that is seen and respected by other designers is a good thing too, I guess, but the mission is really to allow the book to make a great first impression.
Whether people actually buy books because of the cover is open for debate. I mean, even I don’t know, though I’m usually checking the credit to see who is designing them.
SB: Your design solutions have a great plasticity—range, the creation of illusion of depth, elasticity—as if you were a master fine artist manipulating collage elements or sensually moving oil paint on a canvas. Your work pushes the range of the design medium. How did you learn to manipulate the 2D surface in such fascinating ways?
Gall: I’ve always been kind of interested in flat 2D space vs. representational 3D space and how to create space using 2D elements as well as negating or poking holes in space within a 3D context. When designing a cover we’re basically reworking the same 5 x 8 or 6 x 9 space over and over, so I’m always trying to arrange elements into interesting juxtapositions and trying to find some breathing room. It’s very easy to clutter up the page.
Monday, February 1, 2010
Journal Entry 1
Mind maps, concept maps, free writes and word lists help you come up with ideas without really thinking about them as ideas. You just write down the first things that come to mind -- and a concept can develop out of that.
Writing these on paper can be a more effective way to get out all of your ideas because you aren't worried about making it look pretty or designing it.
Mind Map
Free Write
Concept Map Free Write